In project three, I learned how to design a weather app through a level of lo-fidelity prototyping. After a series of preliminary investigations, I used hand-drawn form to draw roughly-rough wireframes, and used it for the first iteration of the structure and content of the app.
Roughly-rough Wireframes
This is just a rough idea for children’s weather app. After discussion with teachers and classmates, I will enrich the content of the game in this app. In order to increase the fun of children using this weather app. Moreover, it is planned to delete some overly complicated weather content, such as uv index, air humidity, etc. This is to avoid overly complicated weather information and make it more difficult for children to use this weather app.
Precisely-rough Wireframes
In the second iteration, a more precise wireframe was drawn, which improved the app’s architecture and various functions. In order to conduct user testing quickly and efficiently, a cardboard prototype is used.
Prototype
Because the main purpose is to test the function of the product rather than the appearance, in the final test, no color and specific function button icons were added.